
Re-Light:
The original scene was optimized for realtime, however, lighting for realtime usually yields lower quality results for off-line rendering purposes.
We took the UE5 project, re-lit and adjusted the materials so they would be correctly visualized using the pathtracer.
Render:
Vehicle had already been visualized in Unreal Engine V but needed to be output into seamless 360 equirectangular panoramas so they could be showcased in the Stellantis website.
We achieved this with a mix of plugins and custom camera setup.